Romani Vardo Wagon
Development and Process
(Currently Still In Progress)
This page will be dedicated to the process of Developing this asset and implimenting it into a scene that compliments the vision I have. The goal will be to be a documentation of how I generally approach making a complex asset. Often when looking for answers to questions I have about process, I have found pages like this helpful for learning new ways to approach as well as just be insightful to how others work.
To preface this particular project.
This wagon, I first started when I was a student, and it was something I was super proud of at the time. However! I had no understanding of optimization like I do now and made something that was immensively expensive to both render, let alone be a proper game asset. The modeling of the initial geometry was suited more for a subdiv workflow that is commonly found in Visual Effects/Animation. Since coming into the industry and working, I have learned plenty of ways and guidelines to dial back and better optimize my work.
Here is where the project started:
Now all these years later, I am salvaging the model and finishing that vision.
In the start of a project, I usually set myself up with really good reference that should highlight the key details that I want to hit. Since this wagon in the top left is the literal visual goal, generally getting a good front, side, back, view of the real life object is a good way to get started and then go from there. This took a lot of scowering and finding other reference I could fill in the gaps with due to resolution issues. Some features I subbed in parts for that I could find better reference of.