Transcribed Resume Below
Anneka Cady
With 6 years as a Look Development Artist, I bridge the gap between technical problem-solving and art development. It is my mission to deliver cohesive, high-quality content across various disciplines that elevates the final product. My work blends content creation, prototyping, technical analysis, and a strong emphasis on cross-collaboration with other teams. With a strong artistic eye and skill-set, it enhances my ability to dissect visuals, analyze content construction, and spearhead production goals.
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Skills
â– Collaboration across various teams and disciplines to execute projects, initiatives, and prototypes during visual development to establish Visual Targets.
â– Organization of information and documentation. Maintaining a paper trail of analysis, findings, process, and other developments. All my development work has been processed as documentation and workflow TDDs.
â– Create PBR based texture sets from scratch and through processes like photogrammetry scans, using programs like Substance Painter and Substance Designer.
â– Create with various methods like a high-low baking modeling workflow, sub-div modeling workflow, scans, and modular kits using programs Maya, 3DS Max, and ZBrush.
â– Shader and Material building for prototype and in-game needs.
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Work Experience
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Microsoft - Turn 10 Studios - Look Development Artist - Full Time Employment
Redmond, WA â– April 2020 - July 2025
Shipped Title: Forza Motorsport (2023)
â– Create various assets that were used in game across multiple tracks, ranging from vegetation, buildings, terrain features, and other dressing assets both from scratch and from photogrammetry scan data.
â– Curating investigations and prototypes to come up with new techniques and workflows to problem solve difficult areas of visual development.
â– Aided in various internal Look Development team projects used to convey artistic direction, idea, and experimentation. These projects were used to draw ideas, discussion, or proof of concept prior to production.
â– Headed documentation on visual competitive analysis that following launch and presented to stakeholders.
â– Traveled and captured photogrammetry on various reference trips, local and destination.
â– Joined Turn 10 and 343 Industries on college tour to talk, present, and interview students for Summer Associate program.
Xbox & Bethesda Games Showcase (2022 Trailer)
â– Aided team in polishing of content shown in the trailer video on all Laguna Seca shots and some Maple Valley shots.
â– Responsibilities included natural compositions, terrain/asset blending, asset creation, and creation/animation of hot-air balloons.
Xbox & Bethesda Summer Showcase (2020 Teaser)
â– Contributed in the making and polishing of both the Laguna Seca corkscrew and Garage space. Responsibilities ranged from asset creation, on-site shooting of reference and photogrammetry, processing scans, and set dressing.
â– Aided Vegetation and Terrain teams to achieve blended natural features from photogrammetry.
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Aquent LLC (Contracted) - Turn 10 Studios - Look Development Artist
Redmond, WA â– October 2018 - April 2020
â– Aided in photogrammetry capturing trips. Responsible for photographing assets, organization of photographed content building, cleaning, and optimizing scanned assets/textures.
â– Aided on digital double of a live environment with scanned content for proof of concept.
â– Asset manifest management and maintenance.
â– Conducted a competitive analysis on Forza Motorsport 7 graphics and presented to content leadership.
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FTD Companies, Inc. - 3D Generalist Intern
Downers Grove, IL â– June 2018 - August 2018
â– Asset creation of Shari's Berries product to conduct a Turing Test. For this role, I also created various animations and demos to showcase potential with using digital doubles.
â– Presented a collection of my work to highlight the potential to move the company forward for developing a 3D department for e-commerce products.
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Hasbro Cake Mix Studio - Collaboration Course with SCAD
Savannah, GA â– January 2018 - March 2018
â– Collaborated with about a dozen other artists to complete four real-time environments to be used in future marketing backgrounds.
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The Mill (NY) - Mentor Course with SCAD
Savannah, GA â– September 2017 - November 2017
â– Worked on small teams to develop two different digital shots on live action footage under the direction of three artists at the VFX studio, The Mill.
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Education
Savannah College of Art and Design
Savannah, GA â– September 2014 - June 2018
B.F.A. in Visual Effects â– Magna Cum Laude â– Deans List
Software Skills
3D
Maya â– 3DS Max â– ZBrush â– Reality Capture
Substance Designer â– Substance Painter
Gaea â– Speedtree
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Project Tools
Proprietary Engine â– Unreal Engine
Adobe Suite (2d and Video) â– Marmoset Toolbag
Perforce (P4V) â– Affinity Suite
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